Is This Still On?

Holy hell. Okay, let me explain.

I am not dead.

It’s been over two years since I was last on this thing. Things are different. Very different. Better? Some. But very different.

I intend to come back to this thing a bit more often, as well as the sister site to Ossua, AStrangeSignal.com.

I cannot stress enough that I am not dead. Though, for a while, my creative side was. That’s a post for a later time. It’s starting to develop some kind of thready pulse again, though. I intend to put it right back on its treadmill here.

I’m here. I exist with the fury of a thousand blazing suns. And, godsdamn it, I intend to write stuff.

A Story in 200 Words – They Killed Our Parents

I recently listened to an episode of Start With This, a podcast about harnessing creativity by the creators of Welcome To Night Vale. Their most recent episode was on repetition, something which has been the bane of my writing style for some time now. I used to think repetition was emphatic, but it really isn’t. But, I listened to the cast to see if there was something I missed, and perhaps there was. I still don’t like the way I used repetition in the past. But, with some guidelines, I took down their assignment. I’m… strangely pleased. I’m not a very big fan of any work that is short. It ties my hands. This time it seems to have done something that at least feels interesting. The constraints were to take a single phrase and use it five times in a work of no more than two hundred words. I came in with twelve words to spare on the first try.

This is the raw result, using only Grammarly for the first draft:

They killed our parents and shuffled us into the system. She was fourteen. I was nine. They told us it was an accident. We held each other’s hands. We cried. But we knew. They killed our parents.

We started to look in all the wrong places and came up with the right answers. They killed our parents because they knew where the hidden things lay. They knew the names. They knew the lies. So, they killed our parents and thought it was done.

When they killed our parents they got more than they wanted. With no one to stop us, no one to tell us that revenge wasn’t the answer, we learned how to hunt. We sharpened our knives. We learned to see them when they thought they could hide. We found they were monsters and skinned them alive.

When the work was done, we went through their lair, and what did we find there? Two trembling forms, one seven, one five. Barely aware of the change to their lives. We killed their parents, and the books weren’t right. So, two more child creatures died in the night.

The assignment asks for the meaning and change of impact each time the phrase is used, which is what makes the difference. In this case, ‘they killed our parents’ is the phrase. The first time it appears it is simply a statement of fact, followed by an immediate result. The second time it’s mentioned at the end of the same paragraph, it’s accusatory and foreshadowing. The third time provides a reason for the killings, knowledge of things one is not meant to know. The fourth time sets up what the killers thought the narrator’s parents would bring about by their murderous deeds. The final time, it draws out the consequences – if the narrator’s parents hadn’t been killed what came next would never have had to happen.

The final paragraph uses the phrase not at all. Catharsis has come and a new cost is introduced to the narrators who learn a dark and terrible thing about themselves. There’s is then a sixth, unspoken time, that the phrase is no doubt uttered by the monstrous children just before they too are dispatched – they killed our parents.

I felt good enough to come out of my author blog cave to write about the experience and post it. I guess that’s something, huh?

I think I shall turn it over some more in my head, see what I can expand from this. I think an Edward Gorey style poem perhaps could come of it, a burst of new signals at my other site.

A Dream Altered

Being creative seems to come with a lot of baggage, both real and perceived.

When I was a kid I felt art inside of me wanting to burst out. I wasn’t afraid to fail. I kept at it. Every day, there was something new to try or a thing I could experiment with. When I was a young adult in college I had nothing but time to do this. I lived it, I breathed it. I got out into the world at my first job for design and I did well (though not well enough to survive our buyout). I went back to school. Got better at programs and systems I hadn’t used before, got educated a little on things I admittedly should have gotten more out of. I went out to work in the graphics world again. And then… I got poor. I stopped trying to be creative, stopped wanting to be poor. I cashed in chips and started in the technology sector. Because Diabetes Type II sucks, and it costs a lot of money to not die slowly (good luck getting health insurance as a self-employed artist, even with the ACA).

And while I was chasing the money to keep a roof over my head, fix up my staggering college debt, and maybe even get ahead, I just… let it go.

I know this because I found sketchbooks this morning. Old ones. A small stack about seven pads deep, mostly full. Many were from High School when I was struggling to figure out who and what I was. I still had a lot of social chains on me. A lot of peer abuse and stigma – real or perceived, again – but art and music were my solaces. I see it on those pages.

Back then, I pictured myself in the future with bookshelves full of sketchbooks, maybe those cool, big metal boxes with shallow trays big enough to put in canvasses or large format drawing papers and blueprints. An office full of cool design tools, and a black book full of contacts.

It’s not turned out the way I’d hoped. Well, I have the office, but right now it’s not the dream of the nineties. There are two computers in here, a few tools both traditional and otherwise, more pencils and pens than I probably need, and a drafting table given to me by friends back when I was still trying to live the dream. But, that perfect office is missing the years of successes, realized dreams, and profit.

Then again, anyone looking to get into the arts for profit… that part comes after you die (Sallie Mae doesn’t tell you that when you apply for student loans for a predatory for-profit school). A lucky few creatives get the status and wealth they want while still pumping their heart’s blood. I think that while we breathe, creatives are making art to make a difference. To get through to someone. To make others feel. Not even to feel what you feel, but to feel something. And, if we’re gonna be honest, the more the better in most cases. There’s a great shirt that a friend gave me several years back that I love, and it is a two-panel comic that is titled ‘A Brief History of Art.’ It covers it with minimal effort. I won’t post it here because of the artist’s longtime grudge against internet behavior fucking her over, but the jist is simple:

A minimally portrayed person says “Look,” in the first panel. There is no other content, not even in the background. The second panel (with the exact same drawing) this time reads, “Look at me.”

Reductionist? Sure. But, art is more or less meant to be viewed. I believe that creatives want that work out there on some level or they wouldn’t make it (an expensive pursuit, pouring heart and soul through mediums that cost real and emotional resources). I suppose there’s a few that break that mold. I know I myself make personal projects just for me, and even then, I probably show it to my wife after I get past the hurdle of believing what I’ve designed is garbage (this process is a well-known phenomenon for me and a lot of others). I have an artist’s graveyard, and eventually, when I die… someone’s bound to find this room full of stuff (because let’s admit it: anyone who knows me knows I ain’t ever gonna throw this stuff out), even if it’s only to pack it up and put it in a trash can. Might be right after, might be years after. Once it’s here in the world, it’s only a matter of time. It’ll be the same for all of us who leave something around physically, or even for us who keep our work behind passwords and firewalls. The determined will eventually get at it, or the gatekeepers. Something will be witnessed even if it’s just a file name and a preview. I suppose we could destroy our work, but… I don’t. And, when I ask why not, it always comes back to hoping to leave a mark. Something that people will see later. Maybe puzzle over, talk about, or just laugh at.

The art wants to get out.

And it is, for me, finally, just… it’s not the dream of a kid who was still looking to find out what he wanted to become twenty-five odd years ago. I’ve begun to truly dedicate myself to something on the regular. Every Monday and Thursday, I put out a little piece of a larger, bizarre quasi-narrative at A Strange Signal’s website. I promote it on Facebook and Twitter, and I have plans for a store. I write as often as I can, often times with a couple thousand words falling out of my hands at a time. It’s a different representation of the dream, but one I’ve been trying to kindle the fires of. Other friends are meeting with success at Smart Rhino, Oddity Prodigy, or in their NaNoWriMo sprints. I also have one of those Patreon things. I’d love to get more Patrons, so ‘Look At Me,’ sums it up right now.

Keep looking.

Because the art wants to get out.

IT’S HERE – A Strange Signal (and Patreon) Debuts today!

I’m going to make things weird.

Well, I’ve been quiet for a while. And it’s not been because I was incapacitated, kidnapped, or had nothing creative going. I’ve been quiet for many reasons, but chief among them was a brand new thing that has been a long time coming. I’ll let you have a look at what it all means, but in short, it’s a brand new project: A Strange Signal.

In short, it was an art project inspired by a tabletop game plot-creating technique: Go out; take pictures of things that strike you as weird, odd, or out of place; come up with ideas behind them for your game. After a sixteen-hundred-plus picture trip to San Francisco, it soon became apparent to me that this was not going to go into a game. Not because it wouldn’t work, but because there was so much content that I’d never get to use most of it due to the time it takes to get a game up and running, let alone to play it. Soon I had characters, nascent plots, and all manner of great stuff to get out of my skull and onto my computers. The ‘new project’ was born.

It was the kind of thing that just kept building up steam. I remember thinking that maybe this was just a phase. Let it run out. I couldn’t possibly keep this up. I went from making one or two a day to making four or five. They started piling up around me. Even when I hit snags and had to come up with better ways to make each piece – which I individually refer to as a ‘Signal’ – I just came up with faster ways to make better Signals. I’m fast approaching a hundred of them.

And people liked them. I’ve found that most people who viewed my past visual work never really had strong opinions on it. I’ll admit that it stung – I don’t think there was an artist born who didn’t basically want people to look at their work and feel not just something, but something that stirs you from the center of your being. We like that kind of attention. At least to the work if not ourselves (let’s be honest – it’s usually both).  And when I started posting them on my personal Facebook page, I got exactly that.

This was the first project I think I’ve ever done where people started talking about the work. Asking me when the next one would come out. Questioning about what they meant and where it was all going. If it would be collected as a book. How they could buy it.

That last one? That has never happened to me before this. I’ve worked spec for commissions, sure. But this was different. This was something, unasked for, that people seemed to want more of once they saw it.

Between the interest and my own compulsion, I can’t just leave these Signals be. They wake me up in the middle of the night some time to be made. I’ve pulled over to the side of the road to get source images. I tweak each one that comes through until I can find the right way to make it as unique and quaintly unsettling as I can. The crazed idea beast is at work now. And I cannot shut it down.

So, now I’m here. I have started a Patreon for my new endeavor, and soon, I’ll be adding an Etsy store (TBA soon). It’s terrifying. I’ve never put myself out like this before, never felt I had an idea good enough or marketable enough to put my name and a price tag on. But, that was yesterday And this is today. And today is full of Magic. And it’s also got you, here. Reading this.

So, Head on over. See what it’s all about. Dive deep into a weird otherworld where dogs are our masters, you should legitimately fear the ocean (more), and where doors can’t be trusted. I think you’re going to like it.

Just never trust a magician. They’ll only break your heart. Or other things you can’t get back.

 

Creative Dispatch – November 12, 2017

I’ve spent the past few days working on reorganizing my thoughts. They’ve been scattered as mentioned in my last mini post. Now that I’ve collated a few things and tidied up my studio enough so that it feels like a workspace again… I feel like progress is being made.

With that said, here’s where things are right now:

Active Projects:

Hack Job: Cyberpunk, action-adventure
Target Goal: Novella or Novel length (50-70k)
Present Word Count: 9,000

The Rise and Fall of R’yleh (Working Title): Cthulhu mythos, apocalyptic fiction
Target Goal: Novel Length (70k)
Present Word Count: 15,000

Backburner Projects

Lighthouses Podcast: Horror, podcast drama
Target Goal: Ten, 20-minute episodes
Delay Time: Three months. One episode written and ready for a pilot casting.

Projects In Final Edits

Now, Watch: Serial Killer, Horror Story
Target Goal: Short story (4-7K)

Awaiting Publication

Hoomins: – More details as they come! Not sure exactly how much I’m able to divulge here, but when word comes down, I will keep you all informed of my dog’s-eye view of a zombie apocalypse. Very exciting times!

Other Notes and Observations

Life has grown in complexity on many fronts. Events from the summer continue to have repercussions. I am living in… interesting times. Despite challenges and obstacles, I’m starting to feel a bit more like things are on track. It’s not perfect – but as I get older, I come to realize that perfection is a fool’s errand on many fronts (of which editing is not one – hard lessons learned). A perfect life where all breaks are caught, all opportunities are seized, and at which a productivity event horizon is attained… is a fantasy. All to which I can aspire is to push as hard as I can to get as close as possible. Any further and that singularity of the immaculate will crush anything like life out of me. I’m okay with imperfection – it’s what Grammarly is for.

I have also become a night creature again – at least on my weekends. Uber continues to be a good source of income while working towards something more sustainable. It also is coming to inform me in my craft. My most recent work in progress, Hack Job, focuses on a futuristic combat cabbie, plying his illicit trade on an off-world colony. I have little doubt that many of the places I encounter during the evenings (and probably some of the people) will show up in some fashion or another.

And then there’s the dog. She continues to melt hearts, chew sticks, and generally inject a little of that imperfection I mentioned earlier. Stray dog hairs, chunks of destroyed chew toys, and the occasional turd now grace my home. She’s messy and inconvenient and wonderful. Just like life.

Lastly, I find myself in such a position to read again. Waiting in the car for my next passenger from PHL means that I have anywhere from a half-hour to an hour simply waiting in queue (which is the worst). I’ve made the most of it and hit up many novels and graphic novels in the meantime.

But, for now, this dispatch is concluded. See you later this week when I’ll talk about… something. Be there.

Creative Dispatch – August 14, 2017

Its like, news or something… but creative.

Apologies for the missed blog post last Thursday – the past seven days have been my first week on the path back to steadier income. I driving for Uber now, and I am learning the ropes while investigating a few other options. It’s been an overwhelmingly positive change so far. I like the work, I meet lots of new people, and they talk. I like to talk. When you meet new people and they like to talk, you learn about things you’d never have thought about before. I learned a couple things about recovering from addiction, what it’s like raising money for schools in West Africa, as well as the people in neighborhoods I’ve never been in before. I’ve also been drumming up a lot of old memories about places I haven’t been to in years. Then there’s the facet of a whole new way of employment – that in itself has a story brewing in my mind.

Speaking of which, let’s talk a little bit more about what’s been on my creative docket.

Creative Progress

  • Ossua: This has unfortunately stalled. I need to restructure it after reports back from my critique group. As is typical of a big idea, you need other people to show you the flaws in what you think is already concrete. It’s very much like the scientific method. In this case, if you’re going to do something extraordinary, you need to make sure you’re showing it in the best and most accessible way possible to others who do what you do. So… this could take a while. The story while interesting lacks some common things the group pointed out. So I have a lot of work ahead of me after I have figured out the way forward.
  • The Dream of the Nineties In Film: This has been a blast to write, and it’s coming to a conclusion soon. I think when it is complete, I will have the basics for a non-fiction piece that covers the nineties in film as well as my own personal experience of growing up in the decade. A lot of it has been cathartic. And a lot of it has simply been great fun. The completed work will need to be edited and then formatted (the whole format has been an evolution in progress since day one). I’ll need to add in some extra things – but that’s good. It will give new content and also show some growth hopefully. I’m not sure if it will be something I sell or provide as a portfolio piece for people who want to look at my blog writing capabilities or want an example of my ability to use InDesign, Photoshop, and Illustrator. Perhaps both on a long enough timeline.
  • New Short Story Seed: A gypsy cab driver with a slick, tech-capable ride in a cyberpunk future has an interesting night.
  • New Short Story Seed: Quantum Entanglement sheds new light on the very existence of life on earth as our sun begins to gutter out.
  • Short Story Mashups: I submitted a trunk story about societal collapse to my critique group against my better judgement last week. I liked the story when I wrote it two years ago, but when I look at it now I feel it needs something more. It turns out the group really liked it, and they noted that it dovetails with another story I submitted earlier. They’re completely right. It should have been really obvious to me, but it wasn’t. In the process, I’ve tagged at least two other stories that would also mash up to create a solid narrative. It needs more meat on the bones to become more than a novella, but it’d be worth the work as a great, Lovecraftian science horror piece. A new sticky joins my Kanban board.
  • Blog Work: I submitted an application to work for an online blogging company and also am speaking with a marketing company in Philadelphia after an interesting opportunity cropped up. Apparently, I may be able to put my storytelling ability to work for them. Hoping to learn a little more about that soon.

In Other News

I’ve been working on getting things done around the house. In addition to the usual stuff that keeps our house pest free and makes sure I don’t get arrested for public indecency, Project Retro has come out from its storage bin and awaits proper cabling. I have several of my old gaming systems lined up on a rack that was previously used to hold storage bins but has finally been cleared. I look forward to a chance to finally play Burning Rangers, as well as several of my old favorites like Xenogears or Sonic Adventures. They’ve been mothballed for a long time, so it’s good to see them out again. Once everything is set up, I shall have to celebrate with other gamers of the retro persuasion. I’m a little short on games (I’ve had to sell many) but 2nd and Charles is right around the corner.

On top of that, driving for Uber occasionally means waiting around to catch a ride. While waiting in the PHL ride share lot for the next person in queue, I had a chance to find a new author: Duane Swiercynski. Well, new to me. He has been working in crime and spy thrillers on the novel end of things for a while, and also writes a lot of capes and cowl work at Marvel. I started out with Severance Package, a tidy little story about an intelligence front company that goes incredibly pear shaped. It was Tarantino-esque in its over-the-topness. This has led me to acquire copies of further works, specifically The Blonde and Canary as well. If those go well, I may dig deeper in my quest to branch out a bit from Sci-fi, Fantasy, and Horror. I always felt that thriller genre stories needed more aliens, cyborgs, monsters, and ghosts. So to add them, knowing the original formulas helps. I’ve tried a little Hammett and Chandler in the past year or so. I also have some good examples in the Jonathan Maberry vein from the Joe Ledger series. The repertoire is building.

So, that’s the post for this Monday. It may take some time before I can really tackle the next phase of Dream. 1998 has a very long list of films to get to, but we’ll get there.

Promise.

 

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑